How the pieces move
Each piece moves in its own way. Collect the stars to learn the rook, bishop, queen, king, knight and pawn.
Lessons, puzzles at your level, opening drills and your own mistakes. Progress stays in this browser.
Each piece moves in its own way. Collect the stars to learn the rook, bishop, queen, king, knight and pawn.
A piece captures by moving onto an enemy piece. Learn to take what is free and to leave protected pieces alone.
A king that is attacked is in check, and the player must get out of it at once: move the king, capture the attacker, or block.
Checkmate is a check the king cannot escape. It ends the game: the side that mates wins.
If the side to move has no legal move but is not in check, the game is a draw: stalemate. Do not throw a win away.
Three moves follow their own rules: castling, en passant and promotion.
Pieces are worth different amounts: pawn 1, knight 3, bishop 3, rook 5, queen 9. Take the most valuable thing you safely can.
With a queen or a rook and your king you can always mate a lone king. The engine defends as well as it can.
Mates come in recognisable shapes. Know the patterns and you will spot them in your games.
Five rules make a good opening: take the centre, develop knights and bishops, keep the queen home, move each piece once, castle.
Forks, pins, skewers and discovered attacks win material. Learn each motif, then drill it in the puzzles.
Few pieces, exact play. The opposition, the Lucena and Philidor positions are the foundations of every endgame.
Puzzles come from the lichess.org open puzzle database, released into the public domain (CC0). Master games are from the nineteenth and early twentieth centuries.